Wednesday, May 12, 2010

Of Emblems, Loot Karma, or the RNG's a B*$%h



Tuesday is Raid Lockout Reset Day in WoW. What this means is that all the raid dungeons in the game reset. The dead bosses respawn once again from their weekly dirt naps and await you and your 9, or 24, or 39 friends' displeasure. On Tuesdays, Outcasts (my guild) does the weekly raid quest -- kill a boss in a selected dungeon such as one of the four in Ulduar's Forecourt, a first-in-a-wing boss in Naxx, Sarthiron (a nasty black dragon in Obsidian Sanctum) or Malygos (nasty blue dragon in Eye of Eternity) -- and 10 and 25 man Vault of Archavon.

This week it was the lead boss of Naxx spider wing's turn to be pwned, which was easy for raiders as overgeared as us (Naxx drops entry-level epic gear / Tier 7 equivalent, virtually all of us were in Tier 10 raid armor.

In other words, we ROFLstomped him.

Why? because this is part of a quest that awards five Emblems of Frost and five Emblems of Triumph. These Emblems can be traded for gear; Triumphs for Tier 9 and Frost for Tier 10. It takes over 400 "Frosties" to buy a 5-piece set of Tier 10 armor.

Fortunately, two Emblems of Frost are awarded for defeating one of the four bosses in VoA (all bosses in Icecrown Citadel drop two as well) and two EoFs can be earned each day for completing a random heroic dungeon. Finally, an additional five EoF can be earned by completing a weekly raid quest inside ICC.

So, last week I did seven random heroic dungeons (14 Frosties), VoA-10 and VoA-25 raids (2 each, or 4), ICC-10 and ICC-25 raids (dropped 5 of the bosses in each, two per boss, 20 Frosties) and the associated quests (an additional 10), as well as the weekly Tier 7 / 8 raid (5 Frosties).

That's 53 Emblems of Frost last week.

To put this in perspective: 60 Emblems each for shoulders and gloves, 95 each for legs, chest and helm.

To make things a bit easier, the gloves and legs drop in VoA off Toravon, so it is possible to get a two piece Tier 10 set bonus without ever seeing the inside of ICC.

Tuesday morning, I had finally accumulated enough EoFs to buy Frost Witch"s Headpiece. Two gems and an enchant later, I was rocking 4 pieces of Tier 10.

The beauty of the Tier 10 4 pc bonus is that it provides a nice buff to the spell I cast about 70% of the time for healing -- Chain Heal. However, that bonus comes at a cost: I had to replace Lightning-Infused Leggings with Frost Witch"s Legguards.

Those Lightning Infused Leggings are the very best pants available for the role I play and my class because they have a stat that shaman like mine need -- Spell Haste. Shaman are the fat kids of WoW healers: we can barely heal on the move because of the long cast time of almost all of our healing spells as matters stand, so whenever we cast, we need Haste to speed up our healing. The Frost Witch's Legguards have no Haste on them (but they have 2 sockets so 40 Haste can be added to the pants). Not to mention that the Lightning Infused Leggings have +100 Haste and three gem sockets that with the right gems can add another 60 Haste. The addition of the Tier 10 helm added back a net of 80, so the net loss is +40 (T10 pants) - 160 (LIL) +80 (T10 Helm) or about 40 Haste.

So, to get back the haste, in about three weeks I'm going to replace the last Tier 9 piece (chest) with the Tier 10 chest and replace the Tier 10 legs with the Lightning Infused Leggings. That way I have the 4-piece Tier 10 bonus and some pants with haste on them.

Haste is good.

Loot Karma: As I mentioned in a previous post, I didn't win anything in ICC on Thursday or Sunday nights. One of my guildies has been waiting for three months for a particular trinket to drop in ICC for his warlock.

At times WoW's RNG (Random Number Generator) is a bitch.

Then on Monday I got into a 25-man Obsidian Sanctum raid where we decided try one of the Hard Modes for that raid. If you drop Sarthiron in this hard mode, an Obsidian Drake mount drops for the raid to roll on.

Sarth got his dirt nap after three tries . . . and the drake dropped. That's in the pic above.

My /roll 100 (basically a command to roll 1d100 in the raid chat channel) was 95. In 25 man raids, 90% or more is usually needed to win loot . . . so I won

Karma baby!

Now I wonder what kind of bad karma one of my guild's officers incurred to get his WoW account hacked. Losing his own stuff it took a lot of play time to get is bad. Losing everything in the guild's bank -- as an officer in the guild he had total access to the entire guild bank -- thousands of gold in cash as well as valuable crafting materials, plans, bind-on-equip gear for lower level characters, glyphs, herbs, minerals, gems, raiding consumables . . . .

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