Monday, March 12, 2007

Miresseia D&D game 03/11

My Sunday D&D game went pretty well. We played at Iz's place, all players were there including a slightly-under-the-weather Keegan.
In the previous session, the heroes ran afoul of the insidious pisionic commandoes of the Church of Zhodane and their rather shiny strange equipment. Stuff like power armor, gauss rifles, rocket propelled grenades, orbital drop capsules . . . Anyway, in the last game, the heroes raided the Church's temple to free a kidnapped colleague and in the process, the temple self-destructed with the heroes barely getting out with their lives. This time the heroes went to the blast site to look for more clues and found a safe. Opening it (and barely avoiding the thermite document-destruct charge....) the heroes found some strange documents. A Comprehend Languages spell later, they got the lowdown on just who the Zhodani are: a psionic, technologically advanced human race from a distant star, their orders to attack a planet called "Rhylanor," a complete Table of Organization and Equipment for the commando battalion and a operations plan for a gradual global takeover of the planet they are now marooned on by their crashed starship -- my game world -- and the status of something called a "spinal mount meson cannon" -- a weapon that is partially operational (range limited to double digit km) but has a maximum effective range of over 1 million kilometers when fully operational that can blast targets without benefit of line of sight.
If you've ever played Traveller, you know exactly what the heroes are facing
The heroes were also getting reports of strange happenings in the desert: a natural psionic booster drug secreted by some of the wormlike mega-fauna, and savage attacks on caravans that include huge explosions.
When the Keeg went home sick, we played out the preparation for finding and dealing with this menace. When we gather next, there will be an overland trek to the site and the dealing with the threat of a meson canon with enough range to cook anyone anywhere on the planet.

Duncan's rogue decided to have a drink of an al-al (alchemical alcohol) beverage. These have almost as much a chance of killing you as they do of getting you drunk. Dunc made the Fort save then I had him toss percentiles. He rolled double-ought.

I described the sensation of him growing ram's horns first. Then the burning smoke billowing out of his nostrils. Next he turned invisible. And he grew an arm where most gnomes have a forehead. And for an encore, he burped breath-weapon grade gragon-like fire.

Iz made for us her famous stir-fry, we had much cheese, crackers, bread and generally Healthy Food. But not the gummy sour worms.
Next week is Serenity RPG, Unification Day + 5

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